Databank
Patch notes
Every change to Flux Command, one deployment at a time.
The bosses take shapeThe three bosses are rebuilt with real depth, the worlds your probes find never run out, a leaderboard ranks everyone's deepest wave, and a Daily Challenge puts everyone on the same field once a day.Two new weapons, the Ice Bolt Launcher, and ultimatesTwo new weapons arrive, the Boomerang Blade and the Grapple Claw, specializations are now ultimates, the Lockdown Dart is now the Ice Bolt Launcher with three new ultimates and frost on everything it freezes, an ultimate that changes what a weapon does shows it in its own colour, the home screen tells you when you can afford something, and prestige has a room of its own.Support weapons fire faster past level 5, and every world gets a landmarkSupport weapons' levels past 5 shorten their cooldown instead of adding damage, the Nanite Swarm bites harder, Rocket Swarm fires five mini rockets, an alarm warns you when the array is about to fall and the whole base blows up when it does, the camera swoops onto bosses and rides up with a launch, weapon buildings show their level, every site and invasion world has a landmark, and the locations gallery gets three camera views.Levels past 5 are damage, and bosses go out with a bangWeapon levels up to 5 grow what makes each weapon different and levels past 5 add damage only, the RPG's first blast is smaller, the Orbital Designator and Balloon Mines get new specializations, bosses break up and explode, enemy fire scorches the ground, every site has a landmark, and explosions sit under the guns.The swarm healsThe Nanite Swarm repairs the array as it eats, with new Corrosion and Detonation specializations, the Flamethrower's Solar Flare sends a wave of fire across the sky, the Railgun slows to a slug every 2 seconds unless Feedback Rail is tearing through a crowd, burning panels and bosses read at a glance, alien craft bank hard into their turns, and the speed control tops out at x3.Every gun sees the whole skyRuns play twice as fast, every gun covers the whole sky, leads its shots, can crit and holds its aim, every weapon and every site gets its own sound, and Svalbard and Antigua gain new landmarks.Weapon icons, real smoke and fireEvery weapon gets its own icon, fire, smoke and clouds look real, the weapon buildings are lit, the solar farms stand in rows, and the Railgun hits harder but less often.The battle goes 3DThe battle plays in 3D on the live landscapes, every weapon fires from its own building in a slot you choose, prestige ranks add weapon slots, and a round of specializations is reworked.Every sky rebuilt, every card fixedEvery site and invaded world is a live 3D landscape with modelled enemies and hardware, a pass over every weapon and specialization makes each card do what it says, and synergies are retired for good.Deployments with teethSite complications bite harder and three new ones join them, leaks hurt from wave 10, weapon levels compound at +25% each, the Orbital Designator narrows, and Options adds render scale and a frame-rate read-out.The outpost and the Corkscrew BeamOutpost worlds join the chart with the invasion's own Corkscrew Beam as their spoil, a run the phone throws away mid-fight now comes back where it was, and the screen stays on while a run plays.Gunships and spoils of conquestGunships hold station and fire on the array before they dive, four exotic weapons now come only from conquering worlds whose guns fire them at your fleet, and orbital lasers replace Automated Defenses as the passive scrap income.The invasionThe fleet can take worlds on the chart in two-hour assaults you can watch, orbital lasers earn scrap in real time, prestige now burns your flux, waves open in formation, and the Thermal Lance sweeps slow and burns hot.The command deckEvery screen between fights now reads as one dark terminal, the whole enemy roster arrives before the second boss and leaks hurt more, deep runs pay and level faster, ships cost less, and the first prestige costs 5,000 flux.A front door and a 3D chartThe command hub opens onto every room you have unlocked, with a hint on each that has something waiting, and Deep Survey shows the worlds your probes found as planets the camera can fly out to.Prices you can reachPrestige, satellites and programs come down to prices a few days of income can buy, Orbital Command is rebuilt as a working fabrication bay that shows what ships cost, every site gets a horizon, clouds and scenery to the screen's edges, and runs can play at five times speed.Every demo shows its effectEvery specialization demo in the gallery now shows its effect, repairs float up where they land, and Blue Flame burns visibly blue in runs too.Every weapon can specializeEvery weapon can now specialize at level 5 into one of three signature modifications, boss waves keep the sky full, prestige lines fit on one screen, and synergies step out of the draft.The sky fillsDrones descend at a steady pace and linger in the guns, the armored brick joins the early waves, elite waves field one giant brick, the swing between waves is softened, and a fresh save starts with 300 flux.Synergies rebuilt, deep waves biteEvery pair of weapons now has a synergy whose direction you choose, card levels stop raising damage, enemy damage climbs with depth, bosses enrage and arrive three at a time from wave 60, and the battlefield fills the screen.A firing arc, a fuller skyThe guns now cover a 120 degree arc of sky that the new Traverse Gears perk widens, wave 1 brings about seventeen drones, enemies take until wave 24 to reach full pace, and new enemy types arrive one every five waves.A longer runwayEnemy speed climbs half as steeply with depth, drones stay lazy longer, gallery demos play on the full battlefield with each weapon's reach drawn, and Ion Volley shots connect.The sky stays fullHalf again as many enemies at every wave with no break between waves, runs play at their labeled speed, the Flamethrower is standard issue, the Balloon Mines move into the Arsenal, and explosions shake the screen.Flat Arsenal prices, safer sign-inEvery Arsenal weapon now costs 300 flux with no scrap, and signing in asks before a guest game replaces an existing save.The Arsenal opensWeapons beyond the standard five are now bought in the Arsenal, Frozen Orb joins the roster, favorites can be starred, and prestige past rank 4 raises every weapon's damage.What actually did the killingEvery run now ends with a breakdown of the damage, weapon by weapon and synergy by synergy.Deep Survey and a kinder prestigeProbes chart worlds worth invading, Automated Defenses bank scrap while you are away, prestige keeps your flux, the constellation grows past five, and wrecks can drop flux cells from your first run.Research Center and orbital platformsThe perk shop becomes the Research Center with a scrap-funded wing, orbital platforms start building a fleet, and rare glinting wrecks can be tapped for scrap.The satellite programFrom prestige 1, kills yield scrap, scrap funds satellite launches, and every satellite in orbit earns flux while you are away.Boss guns locked inBoss guns can no longer be destroyed, lances hit hard from the first instant, the Revolver keeps one pace, and the camera meets every boss as it arrives.Prestige widens the battlefieldEach prestige rank adds a cannon emplacement and widens the battlefield, balloon mines get a fuse, and Reduced Effects and Google sign-in arrive.Flak clouds and hull-eating nanitesFlak leaves caustic clouds, nanites eat hulls over time, vapor banks turn see-through, and supply crates show what they carry.The war gets a soundtrackBackground music arrives with volume sliders, multi-part bosses show one health bar, and Joint Doctrine can unlock synergies earlier.The battlefield fills the screenThe battlefield goes edge to edge, Play is one tap from anywhere, and later waves get tougher rather than more crowded.Command hubA new navigation header, better mobile menus, and a record display for returning commanders.The synergy matrix and the RevolverEvery weapon pair now has a synergy, the Revolver boss joins the rotation, new perks bring critical hits, and prestige opens in the shop.Waves flow togetherWaves run into each other without pauses, runs open with a tumbler pack, drafts come faster, and a balance pass reins in the Tesla Coil and Railgun.New weapons and rarityGravity Well, Orbital Designator and Thermal Lance join the roster, weapons gain rarities, and the Gallery opens.Levels bring new gunsKills now earn XP, every level-up offers a weapon, and the roster grows with the Tesla Coil, the Blaster and Flak.The first cannons fireThe first playable battlefield, with a cannon, a solar array to defend, five kinds of invader, and progress saved to your account.First contactThe site goes live with a landing page, patch notes, and a placeholder battlefield ahead of the first playable build.