Weapons
Pick one to see it fire, level by level.
40mm Cannon
Fires unguided 40mm shells at the nearest threat on a quick, steady cadence.
Tesla Coil
Fires a chain lightning blast. The strike leaps onward, cascading through anything flying close.
Blaster
Spits a wild burst of laser fire. Sloppy aim, but repeat hits on the same target dig deeper.
Flak Battery
Lobs shells that burst into shrapnel and leave a choking cloud that eats anything caught under it. Too close for the arc, and the battery holds its fire.
Balloon Mines
Lofts mine balloons that drift over the base until something brushes them.
RPG Launcher
An unguided rocket with a big warhead. Everything near the hit shares the blast.
Railgun
Snaps a slug down a dead-straight line, through everything on it.
Flamethrower
A cone of fire that keeps everything inside it burning.
Orbital Designator
Paints a mark that follows its target. Hold it long enough and a single round answers from above, hard.
Thermal Lance
Carves an arc across the sky and leaves it burning. Whatever crosses the scar keeps cooking.
Boomerang Blade
Throws a spinning blade out to its full reach and straight back. It cuts everything it passes through, both ways.
Ice Bolt Launcher
Fires a bolt of ice that freezes what it hits solid: engines, guns and hangars all stop, and whatever flies into the ice stalls behind it.
Nanite Swarm
A seed of hungry machines. It eats its host from within and sends a share of what it eats home as repairs, then it jumps.
Vapor Screen
Vents banks of clinging vapor across the sky. Whatever flies through comes out slower than it went in.
Supply Drop
Calls a wing over the field. The crate carries repairs, or powder that briefly overdrives every weapon.