All weapons
Thermal Lance
300Carves an arc across the sky and leaves it burning. Whatever crosses the scar keeps cooking.
- Cooldown
- 1.6s
- Range
- 340 px
- Carve hit
- 30 to everything the sweeping beam crosses
- Burn
- 6 every 0.1s in the fire
- Carve
- 54°, +6° per level
- Carve reach
- 330 px along the whole beam
- Carve time
- 1.1s
- Trail
- 14 burning segments, 30 px each, following the beam
- Trail life
- each segment burns 0.76s after the beam passes, +0.14s per level
- Past level 5
- +25% damage a level, with Overcharge
Ultimates
At level 5 you choose one of these, kept for the rest of the run. Tap one to watch it run; star the one you want auto-picked.
Ultimates, live
Ultimate
Horizon Sweep
The sweep runs from horizon to horizon, slashing the whole sky in reach and leaving a burning arch over the battery.
- Carve
- horizon to horizon, the whole sky in reach
Ultimate
Thermal Drill
No sweep: the beam cooks the toughest target in reach, then the next when it dies, until the beam ends.
- Cook
- 24 every 0.15s on the toughest in reach
- Next
- moves to the next toughest when it dies
Ultimate
Slag
The scar cools slowly into slag. Whatever crosses it comes out slowed and brittle, taking more from everything for a few seconds.
- Scar
- burns 3× as long
- Crossers
- slowed to 60% for 1.2s, take +30% for 2.5s