Enemies
Everything that comes down the sky.
Drone

Falls in a lazy weave and detonates on the array. The backbone of every wave.
- Hit points
- 10
- Impact damage
- 6
- Threat
- 2
- Bounty
- 2 Flux
- XP
- 3
Gnat

Tiny, quick, and cheap. One hit clears it, but gnats rarely come alone.
- Hit points
- 6
- Impact damage
- 2
- Threat
- 1
- Bounty
- 1 Flux
- XP
- 2
Brick

An armored hauler that falls slow and takes a beating. It does not swerve; it just keeps coming.
- Hit points
- 50
- Impact damage
- 10
- Threat
- 6
- Bounty
- 4 Flux
- XP
- 8
Tumbler

A two-lobed lander that tumbles down and squats on the surface, lancing the array with short beams. Once down it waddles in on the cannon until something shoots it off its feet.
- Hit points
- 20
- Threat
- 4
- Bounty
- 3 Flux
- XP
- 6
Javelin

Hovers on station, charges, then dives hard at the array.
- Hit points
- 15
- Impact damage
- 7
- Threat
- 4
- Bounty
- 3 Flux
- XP
- 6
Gunship

Holds a station high over the field and fires on the array, then dives into it once the magazine is spent.
- Hit points
- 25
- Impact damage
- 6
- Threat
- 5
- Bounty
- 4 Flux
- XP
- 7
Battering Ram

Armor plates its nose: head-on hits bounce off. It dive-bombs the array, climbs back up slow, and comes around again.
- Hit points
- 40
- Threat
- 5
- Bounty
- 5 Flux
- XP
- 6
Warden

Never dives. It holds a midfield hover and projects one-hit shields onto nearby enemies on a steady cadence.
- Hit points
- 30
- Threat
- 5
- Bounty
- 4 Flux
- XP
- 6
Hive Carrier

A patrol carrier whose bays spit fighters until the hull comes down.
- Hit points
- 1350
- Threat
- 30
- Bounty
- 25 Flux
- XP
- 40
Dreadnought

A gun keel that patrols the midfield, hull bristling with turrets.
- Hit points
- 2100
- Threat
- 30
- Bounty
- 30 Flux
- XP
- 40
Revolver

A revolving drum carrying rocket and lance mounts. Riding guns are sealed inside the band and barely scratchable; the gun swung down to the firing station is exposed for its shot. The mounts cannot be destroyed: everything they take, the boss takes.
- Hit points
- 1650
- Threat
- 30
- Bounty
- 28 Flux
- XP
- 40
Flak Turret

Boss mount. Lobs fizzing bombs on a steady cadence.
- Hit points
- 360
- Threat
- 6
- Bounty
- 4 Flux
- XP
- 6
Rail Turret

Boss mount. Snaps fast slugs straight at the surface; the damage lands on impact.
- Hit points
- 360
- Threat
- 6
- Bounty
- 4 Flux
- XP
- 6
Brood Turret

Boss mount. No guns: its bay spits fighters until the mount is destroyed.
- Hit points
- 480
- Threat
- 8
- Bounty
- 6 Flux
- XP
- 9
Lance Turret

Boss mount. Charges up, then burns a sustained beam into the array.
- Hit points
- 560
- Threat
- 8
- Bounty
- 6 Flux
- XP
- 9
Rocket Turret

Boss mount. Lobs rockets that drop slow, light their motors, and steer down onto the array.
- Hit points
- 400
- Threat
- 7
- Bounty
- 5 Flux
- XP
- 7
Target Dummy

A training target that soaks hits and never dies: at zero its meter quietly refills. One holds station at a time.
- Hit points
- 250, refills at zero