FLUX COMMAND
Databank

Enemies

Everything that comes down the sky.

Drone

Drone, close up

Falls in a lazy weave and detonates on the array. The backbone of every wave.

Hit points
10
Impact damage
6
Threat
2
Bounty
2 Flux
XP
3

Gnat

Gnat, close up

Tiny, quick, and cheap. One hit clears it, but gnats rarely come alone.

Hit points
6
Impact damage
2
Threat
1
Bounty
1 Flux
XP
2

Brick

Brick, close up

An armored hauler that falls slow and takes a beating. It does not swerve; it just keeps coming.

Hit points
50
Impact damage
10
Threat
6
Bounty
4 Flux
XP
8

Tumbler

No impact
Tumbler, close up

A two-lobed lander that tumbles down and squats on the surface, lancing the array with short beams. Once down it waddles in on the cannon until something shoots it off its feet.

Hit points
20
Threat
4
Bounty
3 Flux
XP
6

Javelin

Javelin, close up

Hovers on station, charges, then dives hard at the array.

Hit points
15
Impact damage
7
Threat
4
Bounty
3 Flux
XP
6

Gunship

Gunship, close up

Holds a station high over the field and fires on the array, then dives into it once the magazine is spent.

Hit points
25
Impact damage
6
Threat
5
Bounty
4 Flux
XP
7

Battering Ram

No impact
Battering Ram, close up

Armor plates its nose: head-on hits bounce off. It dive-bombs the array, climbs back up slow, and comes around again.

Hit points
40
Threat
5
Bounty
5 Flux
XP
6

Warden

No impact
Warden, close up

Never dives. It holds a midfield hover and projects one-hit shields onto nearby enemies on a steady cadence.

Hit points
30
Threat
5
Bounty
4 Flux
XP
6

Hive Carrier

Boss
Hive Carrier, close up

A patrol carrier whose bays spit fighters until the hull comes down.

Hit points
1350
Threat
30
Bounty
25 Flux
XP
40

Dreadnought

Boss
Dreadnought, close up

A gun keel that patrols the midfield, hull bristling with turrets.

Hit points
2100
Threat
30
Bounty
30 Flux
XP
40

Revolver

Boss
Revolver, close up

A revolving drum carrying rocket and lance mounts. Riding guns are sealed inside the band and barely scratchable; the gun swung down to the firing station is exposed for its shot. The mounts cannot be destroyed: everything they take, the boss takes.

Hit points
1650
Threat
30
Bounty
28 Flux
XP
40

Flak Turret

Boss mount
Flak Turret, close up

Boss mount. Lobs fizzing bombs on a steady cadence.

Hit points
360
Threat
6
Bounty
4 Flux
XP
6

Rail Turret

Boss mount
Rail Turret, close up

Boss mount. Snaps fast slugs straight at the surface; the damage lands on impact.

Hit points
360
Threat
6
Bounty
4 Flux
XP
6

Brood Turret

Boss mount
Brood Turret, close up

Boss mount. No guns: its bay spits fighters until the mount is destroyed.

Hit points
480
Threat
8
Bounty
6 Flux
XP
9

Lance Turret

Boss mount
Lance Turret, close up

Boss mount. Charges up, then burns a sustained beam into the array.

Hit points
560
Threat
8
Bounty
6 Flux
XP
9

Rocket Turret

Boss mount
Rocket Turret, close up

Boss mount. Lobs rockets that drop slow, light their motors, and steer down onto the array.

Hit points
400
Threat
7
Bounty
5 Flux
XP
7

Target Dummy

Training
Target Dummy, close up

A training target that soaks hits and never dies: at zero its meter quietly refills. One holds station at a time.

Hit points
250, refills at zero