- Cooldown
- 0.11s
- Range
- 170 px
- Damage
- 3 per beat
- Cone
- 50°, +4° per level
- Reach
- 250 px, +20 per level
- Past level 5
- +25% damage a level, with Overcharge
Ultimates
At level 5 you choose one of these, kept for the rest of the run. Tap one to watch it run; star the one you want auto-picked.
Ultimates, live
Ultimate
Blue Flame
The cone tightens into a thin blue jet that reaches farther. Width traded for reach.
- Jet
- 15° wide, 350 px reach
- Heat
- 3.3 per beat
Ultimate
Napalm
The fire clings: whatever it touches keeps burning, and splashes fire where it falls when it dies, whatever finishes it.
- Burn
- 5 dps for 2.5s on anything touched
- Splash
- a 55 px fire (5 dps, 2s) where it dies
Ultimate
Solar Flare
The spray gives way to a wave of fire that rolls out in every direction, far past the nozzle's reach, hitting everything it crosses and leaving it burning. It fires far less often.
- Wave
- 8 to everything it crosses, out to 2× the flame's reach, every 3.96s
- Burn
- 4 dps for 3s on everything it crosses