v0.7.0

v0.7.0: Full bleed

The battlefield goes edge to edge, Play is everywhere, and escalation moves onto durability.

The game screens claim the whole viewport, and the difficulty curve gets restructured under the hood.

Added

  • Shield and split traits now debut on the wave 15 elite, pulled in from wave 20
  • Escalation slope moves off enemy density onto durability, on a decade flux cycle

Balance

  • The Revolver's drum slims down to rockets and lances

UI

  • Run and deploy screens go full bleed: no container, edge to edge on phones, filling the full viewport height. Wider field and denser vapor clouds to match.
  • Play is now everywhere it should be: the landing page primary button, the header bar, the deploy screen's commit button, and the deploy page title
All patch notes

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