v0.22.5

v0.22.5: A longer runway

Enemy speed still climbs with depth, but half as steeply, and drones take longer to work up to their full dive.

Changed

  • The sky speeds up more slowly. Enemies still fly faster the deeper you go, and the ceiling is the same, but the climb is half as steep: it now takes into the 60s of waves to reach top pace instead of the high 30s. A deep run should feel like the sky filling up, not like everything shifting into a higher gear every few waves.
  • Drones stay lazy longer. Their dive works up to full force over fifteen waves instead of nine. The swarm keeps its slow, heavy texture through the midgame while gnats and javelins remain the fast ones.

Runs recorded before this version resolve their fights differently and play back as approximations.

All patch notes

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