v0.20.0
v0.20.0: What actually did the killing
Every run now ends with a breakdown of the damage, weapon by weapon and synergy by synergy.
Your loadout tells you what you were carrying. It has never told you what was doing the work.
Added
- A damage recap on the defeat screen. When the array falls, the report card now lists what dealt the damage, biggest first, with each source's share of the run. Weapons and synergies are counted separately, so a synergy that looked impressive but contributed almost nothing has nowhere left to hide.
- Synergies answer for themselves. A tactic that borrows another weapon's fire is credited to the tactic, not the gun it borrowed from. Frag Shells reads as Frag Shells. Lingering damage is credited the same way: a burn is booked to whatever lit it, long after the shot that started it is gone.
Changed
- Recorded runs now store their damage breakdown, so a run can be recognised by its shape rather than only by its seed and loadout.
Notes
- The recap is descriptive only. It changes nothing about how damage is dealt, so older recordings still play back exactly as before, and runs recorded before this update simply show no breakdown rather than an empty one.
All patch notes